Furniture Design in Fusion 360
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Module 1: The Basics
Welcome!
Get support for your questions!
Join the Community
Download Fusion 360
Moving Around
Using the View Cube
The Component Tree
The Timeline
Module 2: Core Design Principles
Rule #1: Create a new component
Rule #2: Name Everything
Rule #3: Defining Parameters
Defining Parameters Retroactively
Rule 4: Constrain Sketches
Putting it all Together
Module 3: Basic Modeling - Farmhouse Table
Start with the sketch
Create 3D shapes
Create joinery
Apply material properities
Module 4: Creating Plans
Intro
Creating a Cut Diagram Sketch
Using the Align Command in a Cut Diagram
Using Joints for a Cut Diagram
Creating a Cut Diagram with Dimensions
Creating a Cutlist
Creating callouts for Specific Features
Creating a Drawing Template
[BONUS] Using the NESTER script in a Cut Diagram
Module 5: Rendering
Rendering Intro
Rendering Basics
Module 6: Mid Century Modern Credenza
Intro
Setting Up Parameters
Initial Sketch
Constrained Sketch
Build the Top Components
Build the Base
Fixing the Frame
Build a Drawer
Joints: "Gluing" it together
Joints: Drawer Slide
Contact Sets to Limit Motion
Joint Limits
Building the Bottom Drawer
Fixing the Bottom Drawer
Rendering
Animation
Module 7: Trebuchet
Introduction
Trebuchet Example
Create the Frame and Throwing Arm
Build the Counterweight Box
Adding Linked Joints
Bonus: Build a Workbench
Create a Sketch
Build the Top
Build the Base
Build the Shelf
Shelf Fix
Width Fix
Create an End Cap
Create a Deadman
Create a Deadman Rail
Add Materials
Design Dog Hole Layout
Create Mounting Holes for a Vise
Survey
Please take the course survey
Products
Course
Section
Lesson
Create the Frame and Throwing Arm
Create the Frame and Throwing Arm
Furniture Design in Fusion 360
Buy now
Learn more
Module 1: The Basics
Welcome!
Get support for your questions!
Join the Community
Download Fusion 360
Moving Around
Using the View Cube
The Component Tree
The Timeline
Module 2: Core Design Principles
Rule #1: Create a new component
Rule #2: Name Everything
Rule #3: Defining Parameters
Defining Parameters Retroactively
Rule 4: Constrain Sketches
Putting it all Together
Module 3: Basic Modeling - Farmhouse Table
Start with the sketch
Create 3D shapes
Create joinery
Apply material properities
Module 4: Creating Plans
Intro
Creating a Cut Diagram Sketch
Using the Align Command in a Cut Diagram
Using Joints for a Cut Diagram
Creating a Cut Diagram with Dimensions
Creating a Cutlist
Creating callouts for Specific Features
Creating a Drawing Template
[BONUS] Using the NESTER script in a Cut Diagram
Module 5: Rendering
Rendering Intro
Rendering Basics
Module 6: Mid Century Modern Credenza
Intro
Setting Up Parameters
Initial Sketch
Constrained Sketch
Build the Top Components
Build the Base
Fixing the Frame
Build a Drawer
Joints: "Gluing" it together
Joints: Drawer Slide
Contact Sets to Limit Motion
Joint Limits
Building the Bottom Drawer
Fixing the Bottom Drawer
Rendering
Animation
Module 7: Trebuchet
Introduction
Trebuchet Example
Create the Frame and Throwing Arm
Build the Counterweight Box
Adding Linked Joints
Bonus: Build a Workbench
Create a Sketch
Build the Top
Build the Base
Build the Shelf
Shelf Fix
Width Fix
Create an End Cap
Create a Deadman
Create a Deadman Rail
Add Materials
Design Dog Hole Layout
Create Mounting Holes for a Vise
Survey
Please take the course survey
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