Furniture Design in Fusion 360
by
Brandon Cullum
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Module 2: Core Design Principles
In this module we will look at some of the core concepts and techniques that make Fusion 360 so powerful. This is like a 20,000 ft view to the process before we dive into the details.
Module 2: Core Design Principles
Rule #1: Create a new component
3 mins
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Rule #2: Name Everything
1 min
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Rule #3: Defining Parameters
4 mins
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Defining Parameters Retroactively
4 mins
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Rule 4: Constrain Sketches
4 mins
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Putting it all Together
3 mins
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Table of contents
Furniture Design in Fusion 360
by
Brandon Cullum
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Module 1: The Basics
Module 1: The Basics
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Welcome!
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Welcome!
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Get support for your questions!
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Get support for your questions!
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Join the Community
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Join the Community
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Download Fusion 360
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Download Fusion 360
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Moving Around
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Moving Around
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Using the View Cube
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Using the View Cube
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The Component Tree
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The Component Tree
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The Timeline
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The Timeline
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Module 2: Core Design Principles
Module 2: Core Design Principles
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Rule #1: Create a new component
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Rule #1: Create a new component
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Rule #2: Name Everything
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Rule #2: Name Everything
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Rule #3: Defining Parameters
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Rule #3: Defining Parameters
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Defining Parameters Retroactively
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Defining Parameters Retroactively
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Rule 4: Constrain Sketches
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Rule 4: Constrain Sketches
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Putting it all Together
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Putting it all Together
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Module 3: Basic Modeling - Farmhouse Table
Module 3: Basic Modeling - Farmhouse Table
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Start with the sketch
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Start with the sketch
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Create 3D shapes
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Create 3D shapes
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Create joinery
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Create joinery
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Apply material properities
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Apply material properities
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Module 4: Creating Plans
Module 4: Creating Plans
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Intro
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Intro
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Creating a Cut Diagram Sketch
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Creating a Cut Diagram Sketch
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Using the Align Command in a Cut Diagram
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Using the Align Command in a Cut Diagram
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Using Joints for a Cut Diagram
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Using Joints for a Cut Diagram
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Creating a Cut Diagram with Dimensions
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Creating a Cut Diagram with Dimensions
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Creating a Cutlist
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Creating a Cutlist
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Creating callouts for Specific Features
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Creating callouts for Specific Features
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Creating a Drawing Template
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Creating a Drawing Template
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[BONUS] Using the NESTER script in a Cut Diagram
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[BONUS] Using the NESTER script in a Cut Diagram
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Module 5: Rendering
Module 5: Rendering
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Rendering Intro
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Rendering Intro
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Rendering Basics
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Rendering Basics
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Module 6: Mid Century Modern Credenza
Module 6: Mid Century Modern Credenza
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Intro
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Intro
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Setting Up Parameters
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Setting Up Parameters
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Initial Sketch
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Initial Sketch
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Constrained Sketch
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Constrained Sketch
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Build the Top Components
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Build the Top Components
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Build the Base
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Build the Base
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Fixing the Frame
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Fixing the Frame
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Build a Drawer
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Build a Drawer
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Joints: "Gluing" it together
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Joints: "Gluing" it together
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Joints: Drawer Slide
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Joints: Drawer Slide
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Contact Sets to Limit Motion
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Contact Sets to Limit Motion
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Joint Limits
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Joint Limits
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Building the Bottom Drawer
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Building the Bottom Drawer
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Fixing the Bottom Drawer
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Fixing the Bottom Drawer
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Rendering
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Rendering
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Animation
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Animation
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Module 7: Trebuchet
Module 7: Trebuchet
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Introduction
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Introduction
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Trebuchet Example
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Trebuchet Example
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Create the Frame and Throwing Arm
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Create the Frame and Throwing Arm
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Build the Counterweight Box
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Build the Counterweight Box
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Adding Linked Joints
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Adding Linked Joints
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Bonus: Build a Workbench
Bonus: Build a Workbench
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Create a Sketch
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Create a Sketch
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Build the Top
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Build the Top
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Build the Base
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Build the Base
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Build the Shelf
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Build the Shelf
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Shelf Fix
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Shelf Fix
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Width Fix
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Width Fix
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Create an End Cap
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Create an End Cap
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Create a Deadman
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Create a Deadman
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Create a Deadman Rail
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Create a Deadman Rail
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Add Materials
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Add Materials
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Design Dog Hole Layout
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Design Dog Hole Layout
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Create Mounting Holes for a Vise
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Create Mounting Holes for a Vise
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Survey
Survey
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Please take the course survey
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Please take the course survey
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